A game inspired by Super Kiwi 64 that is all about rolling and bouncing around in a cool little world.

Collect gems, bonk enemies, and jump around with a fun player controller!


There are also a few totally serious cosmetics to unlock by finding secrets :)


Controls:

  • WSAD: move around
  • Space: jump
  • Shift: enter roll mode
  • Esc/Tab: pause

While in roll mode:

  • Hold right click while on ground to charge up a roll launch.
  • Press right click mid-air to do a roll slam.
  • Can jump when you hit the ground a few times to gain extra height!

There is a bunch of little movement tech that can make traversal even more fun once discovered!


Credits:

Updated 34 seconds ago
Published 1 day ago
StatusIn development
PlatformsHTML5
AuthorsNomnom, tofu
GenrePlatformer
Tags3D Platformer, Cozy, Exploration, n64, Retro, Unity
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

Comments

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Very fun game. I think if this has controller support it would be fantastic. Because tbh I don’t see the keyboard and mouse as a very good game controller, much less for a platformer game like this haha.

But the player controller itself is really good. There’s one thing that trips me up though, which is the fact that air acceleration feels weird. It’s not very intuitive that you can gain a lot of horizontal distance when you’re already up in the air.

The music is cute, but I think it may feel a bit repetitive after some time. Sounds are fun, but a few are missing. I also think the audio mixing having the music a bit too loud and drowns out the sound effects make them less impactful. Should have an options menu.

Visuals are great, very GameCube aesthetics. There’s also a good amount of content considering the jam duration. Good job!

(+1)

This is so cool! You need to make a full version of it!

(+1)

this is adorable, I can see a full game coming from this!

(+2)

Ok, I need a full game version of SpinniRolly64! The game is gorgeous, the controller is good, the music is so cool and atmospheric. I really could see me easily sinking hours in a long version of this. Great great work.

Small feedback: I felt a bit lost in the first area, maybe needs some bit more of guidance, although after that the levels feel more understendable. Love the introduction of new mechanics and different platforms.

(+1)

Thank you :D I'll see about adding some slight guidance post-jam in some regard. What part of the first area got you lost? Was it the moving platform part and not seeing the button?