First PostJam Update!
Spinny-Roly 64 » Devlog
Hello! This is a mini update for some bug fixes and some slight improvements:
- Fixed a kill box enabling when not in The Lost Isle.
- Added an extra sign to The Underground.
- Tweaked starting area layout to try and teach the rolling and jump chaining a bit easier.
- Added an extra Ladybug Statue to The Islands with new offshoot that hopefully helps teach chain jumps.
- Increased most checkpoint trigger sizes.
- Added an extra checkpoint in The Forgotten Castle.
- Jump pitch change for each chained jump.
- Clear time in ending room.
- Breakable rock at the entrance of The Underground re-appears once re-entering The Islands.
- Idle camera animation when inactive for 30 seconds.
- Better aspect ratio for eventual Windows build.
- Slightly increased chain jump timer.
- Signs properly handle fog.
- Added blob shadow to signs.
Spinny-Roly 64
A game about rolling and bouncing around in a cool little world.
| Status | In development |
| Authors | Nomnom, tofu |
| Genre | Platformer |
| Tags | 3D Platformer, Cozy, Exploration, n64, Retro, Unity |
| Languages | English |
More posts
- v0.22 - Controller Update5 days ago
- Another Small Update6 days ago

Comments
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Nice update! I see more signs around and they should help teaching the mechanics. When designing my any% speedrun route I noticed something kinda odd about the gem placements:
As gems are the main collectable and scattered along the main path, these 9 gems being hidden in the cave with the trophy felt bit weird to me. I think maybe it's better to move them to the main route (and leave only the trophy here) so it's easier to unlock the final area (Lost Isle) :3
Ahhh that is true! I will move those out, I think that was an oversight.
Thanks for this!