Very fun game. I think if this has controller support it would be fantastic. Because tbh I don’t see the keyboard and mouse as a very good game controller, much less for a platformer game like this haha.
But the player controller itself is really good. There’s one thing that trips me up though, which is the fact that air acceleration feels weird. It’s not very intuitive that you can gain a lot of horizontal distance when you’re already up in the air.
The music is cute, but I think it may feel a bit repetitive after some time. Sounds are fun, but a few are missing. I also think the audio mixing having the music a bit too loud and drowns out the sound effects make them less impactful. Should have an options menu.
Visuals are great, very GameCube aesthetics. There’s also a good amount of content considering the jam duration. Good job!
Thanks! The controller itself has controller support, but not the gui since I didn't have time for that. A friend played it on his controller and it seemed to work well!
The controller acceleration was very customized to what I wanted, but yeah I can see it being a bit wacky to others haha. I'll probably tweak it post-jam when I can update the game again :)
Also there is an options menu! It's in the pause menu (tab or esc (esc on webgl might need to press twice)).
Ok, I need a full game version of SpinniRolly64! The game is gorgeous, the controller is good, the music is so cool and atmospheric. I really could see me easily sinking hours in a long version of this. Great great work.
Small feedback: I felt a bit lost in the first area, maybe needs some bit more of guidance, although after that the levels feel more understendable. Love the introduction of new mechanics and different platforms.
Thank you :D I'll see about adding some slight guidance post-jam in some regard. What part of the first area got you lost? Was it the moving platform part and not seeing the button?
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Very fun game. I think if this has controller support it would be fantastic. Because tbh I don’t see the keyboard and mouse as a very good game controller, much less for a platformer game like this haha.
But the player controller itself is really good. There’s one thing that trips me up though, which is the fact that air acceleration feels weird. It’s not very intuitive that you can gain a lot of horizontal distance when you’re already up in the air.
The music is cute, but I think it may feel a bit repetitive after some time. Sounds are fun, but a few are missing. I also think the audio mixing having the music a bit too loud and drowns out the sound effects make them less impactful. Should have an options menu.
Visuals are great, very GameCube aesthetics. There’s also a good amount of content considering the jam duration. Good job!
Thanks! The controller itself has controller support, but not the gui since I didn't have time for that. A friend played it on his controller and it seemed to work well!
The controller acceleration was very customized to what I wanted, but yeah I can see it being a bit wacky to others haha. I'll probably tweak it post-jam when I can update the game again :)
Also there is an options menu! It's in the pause menu (tab or esc (esc on webgl might need to press twice)).
This is so cool! You need to make a full version of it!
this is adorable, I can see a full game coming from this!
Ok, I need a full game version of SpinniRolly64! The game is gorgeous, the controller is good, the music is so cool and atmospheric. I really could see me easily sinking hours in a long version of this. Great great work.
Small feedback: I felt a bit lost in the first area, maybe needs some bit more of guidance, although after that the levels feel more understendable. Love the introduction of new mechanics and different platforms.
Thank you :D I'll see about adding some slight guidance post-jam in some regard. What part of the first area got you lost? Was it the moving platform part and not seeing the button?